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Any way to make God Rays with spotlight?, Any other useful things we can do with lights?
 
Administrator  Posts: 906
Nov 23, 2022 14:38
Ha-ha! Interesting finding, thanks for sharing the idea! I undestand how it works with some very slight emission power on the cone
CentiLeo Chat: https://t.me/centileochat
How to make emissive object invisible to camera completely?
 
Administrator  Posts: 906
Nov 23, 2022 14:35
Oh yes, this is currently not working for regular objects with emission material. This hidding from camera works only for regular light sources (Area, Omni, Spot). Btw, if you create the omni light source and increase the radius using CentiLeo tag then it will be a sphere and you can hide it with the same property control in the tag.
I should fix it for emission material for sure, that's also needed for some archviz lighting setups.
CentiLeo Chat: https://t.me/centileochat
Any way to make God Rays with spotlight?, Any other useful things we can do with lights?
 
Administrator  Posts: 906
Nov 19, 2022 06:46
How does it look visually? Actually this feature is not supported natively, so we have to integrate a whole volumetric support
CentiLeo Chat: https://t.me/centileochat
Trembling shadows
 
Administrator  Posts: 906
Nov 5, 2022 08:48
leraburko5, thank you and welcome here! Yes, I know this issue. I think it's fixed in the new release that will be published soon. Need to polish few more things and will release it :)
Actually please can you re-register because it seems you forum account was corrupted because of wrong anti-spam script.
CentiLeo Chat: https://t.me/centileochat
Fire fly render
 
Administrator  Posts: 906
Nov 1, 2022 12:02
Quote
liyulin wrote:
Hello author, I found the renderer you developed in China, I feel that the content is really good, I found that there is a lack of emissive material nodes, the rendering speed is not bad, how long do you need to update the emitting material nodes?
Hello and welcome here! I hope to launch the new release in days with much better render speed. Currently fixing a minor issue and writting a description.
Have you seen Emissive material node? It can be combined with any other reflective node using mixing material nodes. You may also tune the emissive color for various layers such as reflective, diffuse, direct or indirect lighting.
After that I will translate CentiLeo interface for C4D to Chinese, hope you will check it :)
CentiLeo Chat: https://t.me/centileochat
How to use and how to set a project from scratch
 
Administrator  Posts: 906
Oct 10, 2022 22:18
I think the light flicker issue was fixed in the new version that is not yet released. I hope so ;) Need to wrap up things faster!
CentiLeo Chat: https://t.me/centileochat
The problem of Sinicization, The problem of Sinicization
 
Administrator  Posts: 906
Sep 16, 2022 22:55
Hi coooooolin! Welcome to CentiLeo! Thanks for suggestion!
I think we can do this, this is possible and I will help. Actually there was a discussion some time ago how to make translation for node editor in the topic with China users https://centileo.com/forum/forum19/380-_-_
Please look there! If that doesn't work I will create the template files and will start entering valid Chinese translations instead of English and you will check them :
CentiLeo Chat: https://t.me/centileochat
New release
 
Administrator  Posts: 906
Sep 2, 2022 08:57
Thank you Rodrigo, and welcome to CentiLeo! At the moment the new release is under testing and bugfixing, it's on the edge. Will release it very soon! It will get very good speedup, especially on new cards :)
CentiLeo Chat: https://t.me/centileochat
How to use Subsurface Scattering properly?
 
Administrator  Posts: 906
Sep 2, 2022 08:53
Hi ssjenforcer,
You have found perfectly right that mixing separate pure red, green and blue channels result in a white color because these 3 subsurface channels are combined using weighted sum. You can make your weights arbitrary, but they will rescale accordingly. There are three of these layers just for flexibility, so that you could make one layer thin and and another layer thick changing the radius value accordingly. For example for skin surfaces it's nice to make one red layer with larger radius to get this subtle red lighting effect when the light is behind the skin object.
Actually this SSS is like an extented Diffuse. For example you can make SSS with red/green/blue or white/white/white colors and zero radiuses and compare it with white Diffuse. They will be the same. Later you can change the colors/radiuses and weights and make a different look.
Usually SSS is combined with reflection layers to make a tint layer. But combining with Transmission or Translucent is also possible.

In the future I will make a so called random walk SSS solver to get more precise SSS for small thin object parts with large SSS radius.
CentiLeo Chat: https://t.me/centileochat
Chrome material, how?
 
Administrator  Posts: 906
Aug 28, 2022 10:19
Quote
Wuzhongjian wrote:
why use two reflection when making metals,and does Reflection 2 use the same IOR as Reflection 1does?
It's defenitelly up to user to use one or two reflections. You can setup differernt IORs and roughness for them of course. This is done for artistic freedom
CentiLeo Chat: https://t.me/centileochat
My first impressions, First test with CentiLeo for Cinema4D R24
 
Administrator  Posts: 906
Aug 23, 2022 09:26
Oh, but it's a simple scene :)
CentiLeo Chat: https://t.me/centileochat
help i dont understand anything D:
 
Administrator  Posts: 906
Aug 22, 2022 05:56
Hi Transfangames,
It's pretty easy and is the same process to how it's done using native Cinema 4D materials. But instead you use CentiLeo materials.

In case you use old menu based CentiLeo material interface:
You simply create CentiLeo material, then you go to Diffuse slot and to the Color slot and click the black&white checker button and select "Create new Bitmap" among other shaders. For Bitmap you choose the image from your files.

In case you use node based material interface you have to select CentiLeo as a renderer in Cinema render settings or choose CentiLeo node space.
Next you create Node material (CentiLeo material will be created). Then you open node editor for this material. Using the menu for textures you can create the CentiLeo Bitmap node, choose the file for this node, and then connect the output of this node to the Material Diffuse Color slot. Alternativelly you can drag&drop your image to the node editor and CentiLeo Bitmap will be auto created, then just connect it.
CentiLeo Chat: https://t.me/centileochat
My first impressions, First test with CentiLeo for Cinema4D R24
 
Administrator  Posts: 906
Aug 20, 2022 14:46
Hi Raul, welcome to CentiLeo forum! Thanks for message! Actually a new release with great improvements will be released very soon, so stay tuned
CentiLeo Chat: https://t.me/centileochat
render first frame is black and white then black frames.
 
Administrator  Posts: 906
Aug 15, 2022 05:45
It's a bug I haven't seen before. Please, can you send me a scene to info@centileo.com for investigation?
CentiLeo Chat: https://t.me/centileochat
How to change sun light colour? The actual sun object., (just figured it out; colour tint :( )
 
Administrator  Posts: 906
Aug 9, 2022 14:55
The sun color can be changed in the light main object color itself. When you create the Sun tag for this light object there is checkbox to change the object color automatically depending on the selected day time. Also there are multipliers in Centileo light tag as you have noticed. If you see some difference then check the IPR post fx settings on the right panel of IPR, maybe you have applied some tint for the image.
CentiLeo Chat: https://t.me/centileochat
Does centileo work with s26?
 
Administrator  Posts: 906
Jul 10, 2022 08:55
No, we haven't made these tests. But the next large release of 0.65 will support S26. Actually it's possible that R25 plugin copied to S26 may work, but there are no guarantees.
CentiLeo Chat: https://t.me/centileochat
How to uninstall CentiLeo?
 
Administrator  Posts: 906
Jul 4, 2022 06:58
Yes, to uninstall CentiLeo out of a project the CentiLeo ID tags should also be removed manually. Actually we create them and make invisible using CentiLeo to track for geometry changes in the interactive preview render mode (IPR).
CentiLeo Chat: https://t.me/centileochat
Have you considered using Random Walk SSS?
 
Administrator  Posts: 906
Jul 4, 2022 06:46
Hello jacklia, and welcome to CentiLeo! Yes, sure I love Random Walk SSS personally and will definetelly will integrate it to CentiLeo and hopefully soon :)
CentiLeo Chat: https://t.me/centileochat
Post-render settings only apply to IPR image but not final render?
 
Administrator  Posts: 906
Jun 14, 2022 05:10
Quote
ssjenforcer wrote:
I unchecked "Send RAW AOVs to Picture Viewer" and now it works.
So if I want to use post-render settings I need to have that unchecked?
Oh, I have forgotten about this option, of course this is the reason. It just kills the post and sends RAW image to PV with the intention to make post in the other image processing application.
CentiLeo Chat: https://t.me/centileochat
Post-render settings only apply to IPR image but not final render?
 
Administrator  Posts: 906
Jun 13, 2022 09:22
Hi, they should affect the final image. Do you have any post render settings override on the camera or no? I will check this on my tests
CentiLeo Chat: https://t.me/centileochat
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