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Centileo Node Space? Help
 
Administrator  Posts: 906
May 4, 2023 16:08
Quote
Nobody wrote:
Found out the material is ONLY editable in Node Space when creating it from C4D's top bar menu, not from the Material Manager window under Create Material > Extensions > Centileo. Node editor potentially crashes C4D when not in Node window setup
Node material is not created with "Create Material > Extensions > Centileo", you should use one of the ways described in my previous message
CentiLeo Chat: https://t.me/centileochat
Centileo Node Space? Help
 
Administrator  Posts: 906
Apr 28, 2023 06:16
Quote
Nobody wrote:
Hi. When i create a Centileo Material (mind you render settings are set to Centileo), it won't let me open it in the nodespace at all. Only materials that are in your example scene will open in it. Also yes there is "Nodes" in the upper right tab of C4D but then what?
Hi!
1) At first select CentiLeo node space or select CentiLeo in render settings
2) Create New Node Material using Ctrl+Alt+N or menu in material editor
3) Or Create New Node Material using top level C4D menu -> CentiLeo -> Material
CentiLeo Chat: https://t.me/centileochat
When will the new version be released?
 
Administrator  Posts: 906
Apr 24, 2023 07:03
Hello Any and welcome here! I hope to release the new version approximatelly in a month. There will be a lot of bugfixes, bloom, LUTs and AOV masks.
Please use at least auto-translated English input here :)
CentiLeo Chat: https://t.me/centileochat
Crashing on Render, Crash Immediately.
 
Administrator  Posts: 906
Apr 20, 2023 07:50
Normally it should render fast, but still some small tricky bugs may have some influence. I hope to fix it asap.
CentiLeo Chat: https://t.me/centileochat
reflections are gray
 
Administrator  Posts: 906
Apr 20, 2023 07:47
Hi Diego and welcome here! May I have a look into the scene? The settings could be different
CentiLeo Chat: https://t.me/centileochat
Shuttle Crawler with PAD, WIP animation.
 
Administrator  Posts: 906
Apr 20, 2023 01:59
Thanks for sharing! Btw you may add subtle color variation to the grass for more realism using Random + Gradient Ramp nodes
CentiLeo Chat: https://t.me/centileochat
Crashing on Render, Crash Immediately.
 
Administrator  Posts: 906
Apr 19, 2023 05:12
Thank you, I am ok, that was a small issue
CentiLeo Chat: https://t.me/centileochat
Crashing on Render, Crash Immediately.
 
Administrator  Posts: 906
Apr 18, 2023 05:37
Hi there! I still haven't looked because I was busy with the other bugfixes and currently I am in the hospital for a short time. I will get back to the issue next week
CentiLeo Chat: https://t.me/centileochat
emission material Compare with other renderers
 
Administrator  Posts: 906
Apr 14, 2023 05:54
Hi rush.a and welcome to CentiLeo! Thanks for good words! I think the reason of difference is that in case of CentiLeo there is only Emission property, while in case of Octane there is Emission + Diffuse mix. Probably Octane Emission is implemented with some slight amount of diffuse property. Please try to combine Emission with Diffuse material using MixMaterial and see what happens.

Best regards,
Kirill
CentiLeo Chat: https://t.me/centileochat
Crashing on Render, Crash Immediately.
 
Administrator  Posts: 906
Apr 5, 2023 19:16
Thanks for sending me a scene. I will look there trying to fix the issue and get back to you.
CentiLeo Chat: https://t.me/centileochat
Crashing on Render, Crash Immediately.
 
Administrator  Posts: 906
Apr 3, 2023 06:30
Can you please share this scene with me? E.g. you can send a link to info@centileo.com As for scene I mean a setup with textures that always crashes and doing 7 minute first pixel loads.
Fortunatelly I have 1070GTX to test with. This GPU isn't small, it has very nice amount of memory and in our design CentiLeo shouldn't crash because of low VRAM. But we could get some logical programming bug that's doing a problem.
CentiLeo Chat: https://t.me/centileochat
Centileo takes GPU Vram at C4D startup, When I start Cinema 4D CentiLeo uses 3GB of Vram off the GPUs
 
Administrator  Posts: 906
Apr 2, 2023 19:22
Thanks for wishes, Raphael!

Sure finding good or bad things from your detailed point of view would be very helpful. In the near future I plan to implement more features to make the engine more user friendly and will slightly postpone some hard-core render optimizations that I love very much :). The approximate basic plan of work is here https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=40 Also need to make critical bugfixes, but there are not so much of them. My goal is to not overload the engine settings with a lot of purely technical parameters and rules that are very hard to explain to beginners. Ideally the parameters should be creative and respond for graphics look, but sometimes there is still an inevitable need to make some toggle "Importance Sampling" on/off and encourage a user for experiments.

The forum may accept drag&drop images right into the "Reply form" when you drag and move the images on top of it. Up to 10Mb or so per image. Once the images are loaded you may select a place in your message by mouse left button click and later click on one of uploaded image to place it to the selected point, e.g. within a table cell.
However we will probably need to upgrade the website engine because this one is quite old already.

Best regards,
Kirill
CentiLeo Chat: https://t.me/centileochat
Crashing on Render, Crash Immediately.
 
Administrator  Posts: 906
Apr 2, 2023 17:08
Hi DM50, the log is from Max, not from CentiLeo. Let me know about the scene parameters? It can be just a stupid proramming bug or in the other potential case this can be CPU RAM or Disc space overflow. For example, how much RAM / Disc space do you have? What's a GPU?

How many bitmap textures? Bitmap textures produce the texture caches and it can be possible they can occupy the disc.
7 minutes seems to be too high for the first pixel. It can be either thousands of texture files with cache generation or it can be some kind of 4 billion unique polygons with a GPU such as RTX 3080. :)
Please, tell me more about the structure of you scene, I am interested in the bug investigation.
CentiLeo Chat: https://t.me/centileochat
[ Closed] CentiLeo Gallery
 
Administrator  Posts: 906
Mar 30, 2023 18:26
CentiLeo 0.66: Interior
3ds Max plugin, 1200x1600, one RTX 3080, 2048 samples (32 iterations x64), 2:40min. Converted from Corona.
CentiLeo Chat: https://t.me/centileochat
[ Closed] CentiLeo Gallery
 
Administrator  Posts: 906
Mar 30, 2023 18:23
CentiLeo 0.65: Interior
Here is the interior render: 32M triangles, 15GB textures, the lighting from outside of room, 2 x RTX3080 10GB VRAM.
Rendering Performance: 2560x1440 image, 32 render iterations (2048 samples), the Motobike render kernel: 24M samples/second, 5:20min for the first image and 5:50 for the second, and then it’s denoised to kill the small residual noise. The Bulldozer kernel renders 32 iterations in 8 min, the noise is lower, but under denoiser it’s killed same way.
CentiLeo Chat: https://t.me/centileochat
Simple small case one | 简单的小案例一, Fast rendering of LEGO Cars | 乐高汽车的快速渲染
 
Administrator  Posts: 906
Mar 27, 2023 10:26
Hello Saihan and welcome to CentiLeo forum!
Thanks for sharing your nice picture with us! I am fan of Lego too, and now will go and play with my sons with their Lego 51515 Robot Inventor 8)

I may recommend you to see the manual for Cinema 4D that describes our functionality. It's in English but there are the screenshots. And I will also publish the shaderball scene for c4d with some examples.

https://centileo.com/docs/index.php?COURSE_ID=3&CHAPTER_ID=069

Kirill
CentiLeo Chat: https://t.me/centileochat
Centileo takes GPU Vram at C4D startup, When I start Cinema 4D CentiLeo uses 3GB of Vram off the GPUs
 
Administrator  Posts: 906
Mar 27, 2023 10:16
Hi Raphael! First of all thanks for bug report! Potentially fixing it can be useful even for using CentiLeo without combining with any other GPU engines.
The issue is with GPU initialization at the stage when we get the list of all available GPUs. I have some ideas about this and hope the experiments will help.

It would be certainly interesting to see results of your experiments with CentiLeo and get the feedback about the current amount of issues. There are some known issues such as dockable IPR window, a lovely feature of C4D. But there could be some other issues that need extra attention.

Don't know what to do with a forum message cutoff, maybe that was some rare accident that we can't reproduce with the tests.
CentiLeo Chat: https://t.me/centileochat
希望对blender的支持
 
Administrator  Posts: 906
Mar 26, 2023 13:47
Hello and welcome to our forum! Yes there will be a plugin for Blender, we like it very much. But it hard to say when we can do this :)
CentiLeo Chat: https://t.me/centileochat
Centileo takes GPU Vram at C4D startup, When I start Cinema 4D CentiLeo uses 3GB of Vram off the GPUs
 
Administrator  Posts: 906
Mar 25, 2023 13:02
Btw, it's possible to run CentiLeo and Octane at the same time. Just launch 2 Interactive Previews and they should work. I have tested this around a year ago and it was going without crashes.
As for Redshift there were problems on their side. RS didn't like when one other renderer is working at the same time in the same Cinema 4D launch, either Octane or CentiLeo. But this was true in the past and I don't know if anything changes until now.
CentiLeo Chat: https://t.me/centileochat
Centileo takes GPU Vram at C4D startup, When I start Cinema 4D CentiLeo uses 3GB of Vram off the GPUs
 
Administrator  Posts: 906
Mar 25, 2023 12:54
Hi Raphael and welcome to our forum!

It's a coinsidence I was watching just yesterday on your FB page the charts about Octane speed evolution for different versions starting from 3.08 and up until now. Thanks for this valuable information that makes me more calm :)

In fact I become curious about what's going on with the subject question. In the past I was working for this not to happen when the renderer itself is not doing anything. Even if you don't launch it but tune CentiLeo materials with their preview performing some activity then it would take around 100Mb.

One explanation is that modern GPU driver may take some resources on the first call to get the list of available GPUs and then reserve this for some reason.
I will check this. In my case the the RTX 3080 reports only around 7.5GB when I just launch Cinema 4D without CentiLeo. I thought it is some OS memory reduction.

Btw, I am currently filling the manual page for C4D plugin and you may see it here
https://centileo.com/docs/index.php?COURSE_ID=3&CHAPTER_ID=069&LESSON_PATH=17.69

Kirill
CentiLeo Chat: https://t.me/centileochat
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