CentiLeo, the out-of-core interactive GPU ray tracer for massive models, will be presented this summer at SIGGRAPH in Vancouver, Canada, 9 August 9:00 am - 10:30 am | West Building, Rooms 109/110 in the out-of-core section.
Now it is disclosed that CentiLeo implementation uses CUDA and is based on Kirill Garanzha's PhD research in Keldysh Institute of Applied Mathematics, Russian Academy of Sciences.
Join us for the fastest experience of GPU rendering/ray tracing for large models, composed of several hundred million polygons!
The first demonstration video is presented on Youtube:
This video demonstrates interactive ray traced rendering (3-10 FPS) of up to 400 million polygon model of Boeing 777 on a desktop PC with NVIDIA graphics cards GTX 480, AMD Phenom 4-core CPU and 16GB of DDR RAM.
Path tracing based lighting is shown for the memory access stress test of the out-of-core geometry rendering.
Approximate feature development plan is also listed.
The demonstration presents the first interactive out-of-core GPU ray tracing in the world.